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Age of wonders 3 sorcerer starting specializations
Age of wonders 3 sorcerer starting specializations








age of wonders 3 sorcerer starting specializations

Construction costs 30 Mana, 30 Gold, and takes 2 Turns to complete. Spelljammer - Constructs a Spelljammer on target location.

age of wonders 3 sorcerer starting specializations

  • Reassemble (20) - Instantly reassembles target destroyed friendly Machine with 35% of its total Health.
  • The unit gains +60% Frost, +60% Fire, and +60% Shock Protection for 5 Turns.
  • Force Field (8) - Deploys a machine that emits a powerful force field, protecting target friendly unit against magical and elemental threats.
  • Dampening Field (20) - Generates a mana negating field that double the Mana and Casting Point cost of spells from everyone but its caster.
  • Sure Sorc has chaos rift but 1 combat spell doesn't make up for lackluster everything else. Neither have abilities that stand out to me. I'm starting to appreciate Iron Grip more now that I realise happiness affects town resource production thought.Īrchdruid and Sorcerer I have no interest in. Rogue is growing on me as I play with them more, but again, their gold boosting abilities are globals not passives. Theocrats have the Shrine of Smiting, but their production/gold increasing abilities are globals not passives, which makes them inferior to the Dreadnought's abilities. Spy drones are an excellent mana sink and give incredible scouting/harass early on. Personally I enjoy Warlord, but I think they're a close second to Dreadnought.Įvery single Dreadnought passive is fantastic:Īdd the city enchantment that increases production to all the gold cost decreases, and no other class can match the efficiency in production of a Dreadnought.Īnd the units they're producing are excellent at every tier: Musketeers tear apart tier 1 and 2 units, Flame Tanks wreck any army that doesn't resist fire, and the Juggernaught is widely regarded as the strongest tier 4 unit. So my list would current be, from most OP to least:ĭreadnaught > Theocrat = Warlord > Rogue > Sorcerer? > Arch-Druid. Rogue: no T4 unit but Shadow Stalker and succubus more than make up for it.

    age of wonders 3 sorcerer starting specializations

    I think they should get something, like a range wyram to help them out. Shaman is probably the least useful T3 unit. Machine can be repaired is just crazy.Īrch-druid: IMO, most under-powered class. Fire tank is OP due to the crazy leveling it can do. One of my favorite class to play with any race.ĭreadnaught: IMO, most OPed class of all. Smite is OPed at the moment but not sure after the patch. Theocrat: Convert and heal are great unit skills. Seems to be mana heavy and most high level unit are summoned but phantom warrior is nice. Sorcerer: Have not played much with this class. Overall, a bit OP (some spells) but relatively balanced. Warlord: Very good T3 and T4 units, powerful spell. I haven't really play through on all the classes yet but here are some of my thoughts on their ranking in terms of OPness.










    Age of wonders 3 sorcerer starting specializations